Sky Showdown
A downloadable game for Windows
When we were kids, we pretended the floor was lava.
In this two-player combat game, the (very unstable) floor is floating on water, but this is magical water floating in the sky so it's equally deadly.
Aim of the game
Push the other player into the water without falling off yourself. Points are scored when the other player touches the water.
You can control the punch of each fist individually. Powerups will randomly appear on the map; collect these to gain faster running speed and stronger fists for a limited time.
Aim of the game, really
There are 3 playing modes:
Countdown: Score as many points as possible in the space of 5 minutes.
Battle Royale: The first player to touch the water loses. If no one touches the water within 1 minute, both players lose (as per Battle Royale guidelines, there can be at most 1 winner).
Tie Breaker: The first player to lead by at least 3 points wins, with no time limit.
Controls
See Unity's default Graphics&Controls dialogue which appears at the beginning to customise controls. By default, Player 1 (Blue) moves with WASD, jumps with space, and punches with C and V; Player 2 (Red) moves with arrow keys, jumps with right ctrl, and punches with , and ..
This game was created for Search for a Star 2018.
Status | Released |
Platforms | Windows |
Author | teonistor |
Genre | Fighting |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Multiplayer | Local multiplayer |
Player count | 2 |
Download
Install instructions
- Download .zip
- Extract files
- Run .exe
- Enjoy (hopefully)
Comments
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Hello, I am just sending a message to all the people who have submitted a game for this game development challenge. As a YouTuber and game developer I was asked to judge your entry and I understand how much fun and stressful developing a game can be especially if you are relatively new to it. I will be going through all these games and will leave feedback on my experience. I wish you luck in your entry and hope to have lots of fun :)
WinXP compatibility fix please? https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/